Poor, poor Rizzo. Since the birth of Eowyn, she has moved far down the totem pole of my attention and affection. And as she ages, she has grown more...incontinent. Let's just say I'm looking forward to a time when I can have rugs in the house without them getting peed all over. When I can lay a clean bath mat on the floor, reach to grab a towel, and turn back without discovering fresh pee on it. When the smell of dog urine doesn't threaten to assail my nostrils at unexpected moments.
I used to be quite the dog person. I could identify many of the different breeds, and even what kind of breed it was--toy dog, working dog, etc. Rizzo herself was treated tantamount to my own offspring.
The night Eowyn came home, that all changed. Rizzo's spot by my side in the bed was forfeited without mercy, since Eowyn slept best those first few months by nursing in bed at night. So often ignored or pushed away, Rizzo ceased following me from room to room or curling up next to me on the couch.
I can see, intellectually, that this is sad, yet I'm not sad about it. My love for Eowyn and the priority of her needs are just so much greater to me. Rizzo is now a creature to be tolerated, cared for adequately, and shown moderate affection when I'm not too tired to do so.
Christian, or course, thinks this is monstrous. Rizzo will always be the original princess to him.
Tuesday, October 14, 2008
Friday, October 10, 2008
And they call it a "game"
Perhaps you've seen Penny Arcade's comic on the subject. Apparently, Mega Man 9 has an old-school draw that I simply can't relate to. I can understand the nostalgic pull of Mario, of course, and ancient RPG's make me feel warm and fuzzy inside. Heck, I even get the pull of Kirby and Sonic. But Mega Man was not a game I ever witnessed as I peeked around the doorjamb to watch my brother play (if he caught me watching him play video games, he'd beat me up, since he sought to extinguish any bit of my happiness that he could). It was not a game I played myself.
Christian recently downloaded it on the Wii, and is enjoying it immensely, or so he assures me. At first glance, it seems to me to be a cross between Metroid and Mario, but far more difficult and far less forgiving. I sit by him and watch as he dies over and over. Much sighing and cursing can be heard. Rows of spikes, which inflict death at a mere touch, loom everywhere. Gaping holes of death must be crossed via blocks that appear and reappear according to some infernal pattern. Checkpoints, and extra lives, are few and far between. When you die, you must start all the way back at the beginning.
In order to progress, you must memorize the layout of each level with agonizing precision, from the firing patterns of the enemies to the timing of the swinging platforms. If you manage to make it to a checkpoint, you likely have only one life left, meaning you will very soon be going back to the beginning again. Progression, as you may guess, is maddeningly slow, especially compared the quick pace of most current-gen fare.
Clearly, there's an appeal to this game that I'm missing. If I'm playing a game, it's for escapism and stress-relief. This game would have me pull out my hair in frustration. It's the kind of game I expect to be forced to play as punishment in a POW camp. "And you're sure you're having fun, Christian?" I ask repeatedly. "Definitely!" he replies immediately.
Christian recently downloaded it on the Wii, and is enjoying it immensely, or so he assures me. At first glance, it seems to me to be a cross between Metroid and Mario, but far more difficult and far less forgiving. I sit by him and watch as he dies over and over. Much sighing and cursing can be heard. Rows of spikes, which inflict death at a mere touch, loom everywhere. Gaping holes of death must be crossed via blocks that appear and reappear according to some infernal pattern. Checkpoints, and extra lives, are few and far between. When you die, you must start all the way back at the beginning.
In order to progress, you must memorize the layout of each level with agonizing precision, from the firing patterns of the enemies to the timing of the swinging platforms. If you manage to make it to a checkpoint, you likely have only one life left, meaning you will very soon be going back to the beginning again. Progression, as you may guess, is maddeningly slow, especially compared the quick pace of most current-gen fare.
Clearly, there's an appeal to this game that I'm missing. If I'm playing a game, it's for escapism and stress-relief. This game would have me pull out my hair in frustration. It's the kind of game I expect to be forced to play as punishment in a POW camp. "And you're sure you're having fun, Christian?" I ask repeatedly. "Definitely!" he replies immediately.
Wednesday, October 8, 2008
Parting is such sweet sorrow
The weekend before last, I attended the UPC women's retreat. This was my first time away from Eowyn overnight, and I was struck by a surprising sadness in the days leading up to the retreat. I was startled to realize just how much I would miss her, and how much I worried whether Christian would feed her well, change her diaper enough, pay her enough attention and get her to sleep without too much trouble. I cried a fair amount! When it came time to leave, I choked up again. Fortunately, gabbing with the other girls in the carpool helped distract me quickly.
I was under the misconception I would get more sleep while on the retreat. Instead, I struggled with a bout of insomnia and found myself listening for Eowyn's cry in my sleep even though she was nowhere near. Still, spending time away, completely free of responsibility for her, was quite nice. Chatting with other adult women without distractions was amazingly refreshing.
As it turns out, Eowyn survived just fine without me. I'm not as indispensable as I believed. She ate and slept peachy for Christian. She didn't mope or otherwise appear to notice much that I was gone. And that's...really...great...hmph.
I was under the misconception I would get more sleep while on the retreat. Instead, I struggled with a bout of insomnia and found myself listening for Eowyn's cry in my sleep even though she was nowhere near. Still, spending time away, completely free of responsibility for her, was quite nice. Chatting with other adult women without distractions was amazingly refreshing.
As it turns out, Eowyn survived just fine without me. I'm not as indispensable as I believed. She ate and slept peachy for Christian. She didn't mope or otherwise appear to notice much that I was gone. And that's...really...great...hmph.
Monday, October 6, 2008
A guest post
Since my mom writes about me so frequently, I thought I should take the time to share a little bit about myself, too. First off, there's my name, Eowyn. I'm cool with it. My mom and dad mostly use it when they want me to quit wandering off into the neighbor's yard. I usually take it as a signal to run faster. Otherwise, mom calls me 'baby', though she often uses 'sweetie' in a strange, strained manner, as in, 'oh, sweetie, please don't dump your milk on the floor!' Now, dad calls me 'sunshine' in the morning, even when I'm screaming and refusing to get my diaper changed. Dad's great!
I would say that my greatest talent is creating incredible messes. My favorite media for these creations are cereal, copious amounts of water, soap, sometimes even my own pee. My common activities include yelling at the top of my lungs just because I can, refusing to eat food that I wolfed down eagerly the day before, and pooping when I really ought to be napping. I love to try and dress myself, though I must admit that I often get so angry at my pants I start screaming. Those things just won't cooperate!
I love to read books with Mom and play in the sink. I like to pretend to cook things, and I like to use my crayons to write on things I shouldn't. My favorite words are 'uh oh' and 'oh no.' Dancing is another favorite activity. I like to change stations on the radio until I find music I like, and I insist that Mom dance along with me. Hey, it's good exercise, and just plain fun!
I would say that my greatest talent is creating incredible messes. My favorite media for these creations are cereal, copious amounts of water, soap, sometimes even my own pee. My common activities include yelling at the top of my lungs just because I can, refusing to eat food that I wolfed down eagerly the day before, and pooping when I really ought to be napping. I love to try and dress myself, though I must admit that I often get so angry at my pants I start screaming. Those things just won't cooperate!
I love to read books with Mom and play in the sink. I like to pretend to cook things, and I like to use my crayons to write on things I shouldn't. My favorite words are 'uh oh' and 'oh no.' Dancing is another favorite activity. I like to change stations on the radio until I find music I like, and I insist that Mom dance along with me. Hey, it's good exercise, and just plain fun!
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